mirkwood

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Posts posted by mirkwood

  1. 3 hours ago, askandanswer said:

    I thought that happened during covid. I know the mission I am living in shrunk to less than 20% of its normal size during covid. 

     

    No, all the missionaries will be called home when that sign occurs.

  2. @carlimac the problem with that video is the individuals have a heavy reliance on the book Visions of Glory.  It is filled with doctrinal problems and that renders it a spurious and therefore useless source of information.

     

    Is the eclipse a sign?  Maybe.  Preparedness has always been a part of our beliefs and you should continue working on it whether this is a sign or not.

     

    @LDSGator the Brethren are not likely to speak of end times signs.  In my lifetime only one time has a sign of the times been pointed out by our leaders.

  3. On 2/23/2024 at 1:36 PM, NeuroTypical said:

     

    As for J6, I'm grateful they found, arrested, tried, convicted, and sentenced so many.  98% of what happened that day was just fine, but holy crap that 2% was a doozie.  

     

    Yes. Now if only they would hold the left accountable when they act this way (and they have.)

     

    As a noteworthy point.  It still was not an insurrection.  Nobody was charged with insurrection.  Nobody was convicted of insurrection.

  4. On 2/23/2024 at 1:28 PM, LDSGator said:

    Yeah, I see it totally differently. If Biden loses left wingers will take it as a reason to strike back-only because Trumpers started it and did it first. So even if they don’t like Biden-and you are right, they don’t, the hard left (Antifa, BLM) loves to riot and destroy stuff so they’ll align with Biden simply because the enemy of their enemy is a friend.  And, they’ll look for any reason to do what the J6th crowd did. Any reason. Including Biden losing. They’ll rally around him. 
     

    I can’t wait to watch the j6 crowd talk about respecting law and order, the constitution, democracy, etc. It’s going to be delicious.  

    IF they do the same as you say, it will look a lot different.  As you said, Antifa and BLM love to burn and destroy.  That won't look anything like the J6 crowd and talk about respecting law and order would be a very different conversation.

  5. 3 minutes ago, zil2 said:

    I suppose you're "safe" until the next time your stake want to change any boundaries.  I wonder if there will be wards downgraded to branches, or if folks will opt for wards that cover a larger geographic area (that could be very challenging).

    You may have noticed our ward has gotten smaller.  We are pretty close to branch numbers that attend.

  6. 4 hours ago, askandanswer said:

    This afternoon the counsellor in the District Presidency reacted to a discussion I had with the Branch President last night when I mentioned that church policies were meaningless in the face of a sub poena. In his text he reminded me again of what he claimed were the church's policies and asked me not to make any mention of this to the lawyer. 

     

    Pretty sure you won't find anything in the Church Handbook of Instructions to support his position of not involving the missionaries in a criminal investigation due to some rule or policy of the church.

  7. A sample of the current area my players are exploring.

     

     

     

     

    The Verdant Cavern

     

    This massive cavern is warm and humid.  There are several points of interest, all of which must be encountered to assemble the key into the final areas leading to a confrontation with the evil druidess.  The dark Ranger will be encountered again in this adventure.  The cavern is about 1.5 miles long and wide.  The evil druidess Marisil inhabits and controls this sub level.  She has ties to one of the apprentices of Halaster, to be determined later.  Druid spells function normally in this cavern, as though the PC was outdoors.

    The lighting in the cavern is like that of sunlight behind clouds.

    The entrance to Masil’s cavern is locked.  The broken parts of a stone charm are in four locations in the cavern that must be located, put together and placed into the “lock” of her front door.

     

     

    The areas are numbered, but can be encountered wherever the DM chooses in the cavern.

     

    1.  “The temperature of the tunnel has been slowly getting warmer.  Ahead of you some sort of light source begins to appear.  You walk out of the tunnel onto a shelf above a massive cavern.  Sweeping away from you is a massive forest, one like you would expect to find on the surface.  A fine mist obscures your view about a mile outward.  The walls stretch out of view into the mist as well.”

     

    The shelf has a “trail” that leads down into the forest.  If the PC’s check, they will notice an absence of animal sounds.  There is a deathly still in the air.

     

    “The trail brings you towards the floor of the cavern.  Shaggy trees reach uncomfortably close as you descend.  A sense of menace emanates from the shadows as you reach the floor.  On the edge of the forest is a small clearing, surrounded by stone menhirs, each about three feet tall and carved with spiral patterns, creating a roughly circular area about one hundred feet across.  You will have to pass between two of the menhirs to leave the shelf onto the cavern floor.

    Inside the circle you can see thick vegetation — rich green shrubs, some of which bear succulent berries or bright white or red flowers; small trees, their branches thick with fruit; thick growths of fern; and near the center is a great willow-tree, its ancient trunk black and gnarled. Its green and leafy branches seem to protectively surround a small hut with a round door and a stone chimney.”

     

    This is the only “safe” area within the cavern for the PC’s.  It was the home of the original inhabitant, a powerful underground druid, who was slain by Marisil.  While Marisil was able to slay the druid, she has been unable to break the power of the menhirs, which function as a giant circle of protection from evil.  The creatures of the evil woods can penetrate the barrier, but suffer the effects of a protection from evil spell.

     

    Inside the hut are a few house items, a bed, a table and two stools.  There is nothing of value here, except a “safer” place to sleep.

     

    Sleeping here creates only a 25% chance of attack during the night/rest period.  The sentry PC’s will know that they are being watched by malevolent creatures outside the circle.

     

    The watchers are either twisted trolls (4), twisted treants (10), or twisted gnomes (11).

     

     

    2.  “As you strike deeper into the forest, the trees become older and larger. Their bark is black, their branches thick and forbidding. Undergrowth is thick in places, and in others, entirely absent.  Mushrooms sprout from rotting logs, and some trees are covered in thick growths of shelf fungus. The shadows are deeper here as well. On occasion, you are startled by sudden movements, only to look and see nothing. Even so, the persistent feeling of being watched never goes away, and grows only more pronounced the farther you go.”

     

     

    3.  “A rocky clearing lies before you down a short rocky slope. It contains a number of old, crumbling walls and ancient columns, and in the center is a low, table-like altar. Surrounding the altar are at least 20 robed figures, all chanting in unison. Beside the altar, bearing a wavy-bladed dagger is an elven woman, dressed in a black hooded cloak and a fearsome demon-mask.  A rush of movement catches your eye, and out of the sky overhead, two winged figures flutter down to land atop two of the columns, where they perch, chattering excitedly.  Bound to the altar you see a goblin, staring in horror at the cloaked woman who steps forward, brandishing the dagger.”

     

    The PCs will have to act quickly. If they hesitate too long, the cloaked figure will sacrifice the goblin and use her dying life-force to summon a vrock.  The vrock will immediately sense the party and attack.

     

    DM's note:  my party attacked before the cultists could kill the goblin. 

     

    1 hooded figure AC 8 HD 5 hp 55 AT 1 D 1-4 THACO 15

     

    20 cultists AC 8 HD 3 hp 35 AT 1 D 1-6 THACO 17

     

    2 quasit  AC 2 HD 3 hp 50 AT 3 D 1-2x2/1-4 SA/SD see below mr 25% THACO 17

     

    The wounds caused by its claws drain 1 point od dexterity unless a saving throw versus poison is made. Dexterity loss remains for 2-12 rounds.  DT good, DT magic.  Regeneration 1/round. Invisible at will.  1/day 30’ aura of fear.  Immune to cold, fire, and lightning.  +1 weapon to hit.

     

     

    Vrock (tanar’ri) AC -5 HD 15 hp 200 AT 5 D 1-4+7x2/1-8+7x2/1-6 SA/SD see below mr 70% THACO 10

     

    Vrock’s are the birdlike demon.  They can attack once every three rounds with a spore attack. A spray of spores automatically inflicts 1-8 damage on all opponents within 5 feet. Once the spores have hit, they implant themselves just below the surface of the skin and begin to grow and sprout. Victims suffer 1-2 damage per round from spore growth. The spores continue to grow for 10 melee rounds, at which time the victim is covered with thick, vine-like growths. The spores can be killed by a bless, neutralize poison, or similar spell or by being sprinkled with holy water. Slow poison stops the growth.

     

    Deafening screech1/day: everyone within 30’, stunning them for 1 round (Constitution check to avoid the stun).

     

    Vrocks have the following spell-like powers at 10th level of spell use: darkness, infravision, detect invisibility, detect magic, dispel magic, mass charm, mirror image, and telekinesis. They can attempt once per day to gate in 2-20 manes, 1-6 bar-lgura, or 1 nalfeshnee. There is a 50% chance of success.

     

     

     

     

  8. 6 minutes ago, NeuroTypical said:

    I did an awful lot of this in high school and into college:

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    image.png.df13b1bf8506ae6031f3d5f07b63f50d.png

     

    I'm still playing Mechwarrior 5 on the PC, when my wife lets me hook it up to the living room TV.

     

    Great games.  Still have my copies, though I didn't play the tabletop Mech Warrior until I was in my 40's.